For those of you unfamiliar, Waker was a fantasy narrative adventure game that I was largely developing by myself from 2012-2014. The talented Ashton Morris
was handling audio. It was to be a full length game with distinct
puzzles and a branching story. A fair amount of people (strangers,
even!) were excited about it. Folks were asking to collaborate. The game was blogged about. I never had as much engagement working on a project in the years since.
What lead to the demise of the game wasn't the scope itself as much as the fact that I had outgrown the project - my skills had improved considerably over the years I spent working on it. There are still a few really neat things happening visually and narratively - I still love Sue the Poggle.
During a couple of years following 2014, I had thought that I would one day return to and finish the project. While this possibility had rapidly dwindled since then, the release of Danger Zone Friends last winter was the final nail in the coffin. DZF became the full-length magnum opus that Waker was once meant to be, rendering Waker obsolete.
What lead to the demise of the game wasn't the scope itself as much as the fact that I had outgrown the project - my skills had improved considerably over the years I spent working on it. There are still a few really neat things happening visually and narratively - I still love Sue the Poggle.
During a couple of years following 2014, I had thought that I would one day return to and finish the project. While this possibility had rapidly dwindled since then, the release of Danger Zone Friends last winter was the final nail in the coffin. DZF became the full-length magnum opus that Waker was once meant to be, rendering Waker obsolete.
The last build I created is now publicly available in the Posterity Archive. It consists of about half of the planned story. The game ends abruptly when you reach the castle of Eldria, which I never populated.
Again, lots of y'all were really excited about the project, and I appreciate it. Thank you for your support.