Monday, July 23, 2012

Bahahaha moron

Release a game at the end of June, I said. Believed myself when I said it, I did. Dumbass.
It has taken me this long to get back to the point I was at before I had to restart my work on You Will Probably Lose Your Job. I'm finally getting some momentum again and will release it before I go back to school and forfeit my free time.

Friday, July 13, 2012


From time to time, indie dev Jonas Kyratzes writes something really cool. I really wish this attitude were adopted more widely across the industry.

Its those moments of "grace," as Kyratzes calls them, that make games worth playing. Those moments when Agro falls into the ravine in Shadow of the Colossus, when Psycho Mantis shatters the fourth wall in Metal Gear Solid, when the Scythian's body floats down the river in Sword and Sworcery, when Garrus is horrifyingly taken away by a seeker swarm to his death in Mass Effect 2, or when the Kid is carrying Zulf's body over his shoulder in Bastion and the violence stops... those are the moments that touch me and keep me thinking about the game for days after I've played it. It's those moments of grace that actually give the medium value.

Thursday, July 12, 2012

Ludum Dare Day #4: Retreat, men!

I don't have time to finish this game in time for the competition. I have no free time until late in the evening, and I really don't want to start all over again. This is not a good time in my life to be doing this.

At the very least, I now have a conception of a truly original game that I can create in a few weeks, so this short-lived experience hasn't been a total loss. You Will Probably Lose Your Job will be released by the end of the month.

Tuesday, July 10, 2012

Ludum Dare Day #2: Fuuuuuuuuuuu

Game Maker crashed when I was working on my mini-LD entry: the file was corrupted, and I lost everything except for a couple of sprites. All my code and maps and half of my graphics are all gone. 5 hours of work all gone. God, this is disheartening.

I'm sure at this point whether or not I want to duplicate my lost work or start all over. Certainly don't have it in me to continue work tonight. Bah! At least I still have five days to work on an entry.

Monday, July 9, 2012

Ludum Dare Day #1

Ludum Dare begins today! Here's a screenshot of what I've got to show for my first evening of work:

It's gonna be weird.

Sunday, July 8, 2012

Games Page Added!

Hey, you. Do you see that little tab up top that says "My Games"? Good.

On that page you'll find information on my two current projects, as well as a couple of old games I made in high school, just for the hell of it. Check it out!

Thursday, July 5, 2012

Upcoming Projects

Here's what I'm up to:

1) Spacepunk (working title)

     Spacepunk will be a medium length sci-fi adventure game. It will tell the story of Franklin, a freelancer and bounty hunter, and his crew as they travel through space searching for love, meaning, and an elusive murderous outlaw. Or something like that.

     I'm placing a very heavy emphasis on narrative and much less emphasis on complex game mechanics and violence. All interactive elements will serve to make the story meaningful and engaging; they will not be ends to themselves. Hopefully, I'll get this thing done within a year.

This is what it looks like so far. Graphics are mostly placeholders. Don't judge, it's still super-early in development.
2) My Mini Ludum Dare #36 Entry

     For those of you who don't know, Ludum Dare is a 48-hour game making contest. The main competition is held once every four months, and mini competitions are held every month. Hundreds of devs participate, including some pretty big names; for example, Notch and Terry Cavanagh, respective creators of Minecraft and VVVVVV have participated. Anyway, a lot of the work produced from these competitions is really creative, and it sounds like a lot of fun. I've been wanting to take part for a while.

     The next competition is one of the monthly mini-contests, and instead of being a mere weekend long it will last from July 9th to July 15th. The contest's theme is "contrasts". Not sure what sort of game I'll be making yet, but I still have a few more days to plan before I'm allowed to start cranking it out.

Wednesday, July 4, 2012


Welcome to Sassy Echidna Software! This is essentially a personal blog with an emphasis on my work as a game developer. I have not completed a project in two and a half years, and starting this blog to help motivate myself to actually make something playable.

Sloppy collage of screenshots from unfinished games I've made over the past two years in a desperate attempt to prove that I actually know what I'm doing.

Once I've actually published something good, I will start hosting my games on this site. I hope you will enjoy them!