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Sunday, July 21, 2019

July News (Artscape, Charm City Meadworks, Social Media, and Bloodjak II)

Hello! It's been a busy month, and I just want to take a moment to poke my head in and address the many game projects and events I am juggling.

Regarding Underground Arcade and our events, past and future

First of all, thanks to everyone who attended Gamescape at Artscape this past weekend! It's a favorite event of ours (being Underground Arcade Collective), and that is largely due to the people. I personally loved watching many of you connect with our work in some fashion over the course of the festival. Shout out to IGDA Baltimore's Jonathan Moriarty for doing a stellar job of running the event.

Final high scores for the weekend are as follows:
  • Bloodjak II - 11,070 pts - Dom
  • Soul Eater - 6728 pts - Liz
  • Diablow - 14,264 pts - Stephen
  • Star Kid - 5443 pts - Kai
  • Aaargh! Condor - 1490 pts - Mr. Older
  • Koi Puncher MMXVIII
    • 30 Koi Punched in 1 minute - Brandon
    • 62 Koi Punched in 2 minutes - DDD
  • Monster Truck Power Fantasy - 47,600 pts - Dom (again)
  • Astro-Path - 6000 pts - Conlan
  • Fungilluminati - 2440 pts -Taylor
Those are some big numbers! I am impressed by everyone's performance. 

We will be showcasing in Baltimore again at Charm City Meadworks on August 14th! Facebook event details are here. We can't wait!

Speaking of Underground Arcade, you can now like us on Facebook (here) and follow us on Twitter (@UnderArcade). We're running for our third year now, and a social media presence has long been overdue.

If you're looking for our games, mine are here, Stephen's are here, and John's are here.


Regarding Bloodjak II

My apologies for the lack of Bloodjak II devlogs. You can better follow the game's progress on Twitter (@BloodjakII). The game is still set to release on August 1st, which means that little time can be spared for devlogs. While I hate to leave folks relatively in the dark, the game will be better for it.

I had a blast sharing the current build of the game as part of Underground Arcade's collection last weekend - we're on the right track, and I can't wait to share the game with the rest of the world.