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Posterity Archive

Some of my old games from my preteen and teenage years have been lost forever, and I miss them. Since then, I've been trying my best to salvage and preserve all of my old and unfinished work, no matter how bad or unplayable it may be.

Welcome to the Posterity Archive.

(Everything here is Windows only.)




Waker (unfinished)
2014
Waker was a fantasy narrative adventure game that I was largely developing by myself from 2012-2014. The talented Ashton Morris was handling audio. It was to be a full length game with distinct puzzles and a branching story. A fair amount of people (strangers, even!) were excited about it.

The last build I created consists of about half of the planned story. What lead to the demise of the game wasn't the scope itself as much as the fact that I had outgrown the project - my skills had improved considerably over the years I spent working on it. There are still a few really neat things happening visually and narratively. I still love Sue the Poggle.

Again, lots of y'all were really excited about the project, and I appreciate it - this is for you.

F5/F6 to save/load. The game ends when you reach Eldria, which I did not populate.


 

Station to Station (unfinished)
2011
Station to Station is a first person adventure game about a person sent to deliver a letter in a fantastic wasteland. It was my first serious foray into 3D with Game Maker, and a project too large in scale for me to handle at the time. It's the spiritual predecessor to Waker.

Even in its early state, it has a few really cool moments. I'm really fond of the intro train scene, and the guy stranded on the pillar, and the troll on the bridge... there are some awful good bits in it.

Download

In Which Sonny the Wolf Decides to Show Dracula Who's Boss (unfinished)
2010
A young boy in the neighborhood I grew up in asked me to make him a game. He wanted a game featuring a red wolf named Sonny, Spyro the Dragon Purple Reptilian, and Sonic the Hedgehog Blue Mammal. Sonny the Wolf would travel in a spaceship to defeat Dracula.

The kid moved out of the neighborhood before I could even show him the game. There's no sound, no Dracula, and the player can't die, but I did manage to make 4 levels.

 Download

A Day by the River
2009
A game in which you play as a silhouette (don't ask) who encounters various people in dire need of help. Will you be a decent human being, or will you be an asshole? I made it in two weeks for a high school class project on civility. I tried to make something serious, and I failed. This thing is hilarious.

Download


Rogue Gun (demo)
2008
Rogue Gun is a side-scrolling tactical shooter I was making during my early teenage years. I made a lot of shooters during that time. This isn't my favorite of them, but it was the only one I could salvage, and it's still pretty impressive. It's challenging!

I had the emotional/cognitive intelligence of a 15 year old when I made this, so ignore the introductory cutscene. You can hit the spacebar to skip it. I failed to do much narrative implementation after that bit.

Download


Sledder
2007
Sledder is an arcade game I made in my early teenage years. You play as a couple of kids in a sled as they are assaulted by other kids wearing ski masks. Also, yetis. Oh, and you can run over people with your sled. That's great.

Download 

 Silent Walk Games
2006-2007
Silent Walk FPS Creator was a simple authoring program for first-person shooter games. It was quirky, but accessible, and I was an active member in its community. I normally don't like to brag, but I was known for pushing the game's engine to its limits, using large open spaces, lengthy levels, set pieces, vertical geometry, and so forth.

Under the alias "Zandair Draco" (gosh), I made five complete games during that time. Sci-fi shooter Earth 2500 was my first game, and the first Silent Walk game ever to feature custom models and textures. You played as a soldier trying to escape from an alien invasion. Earth 2500: Stinger was the bigger and better sequel, and featured more fighting against aliens. Night Cover was about some sort of agent stopping terrorists from launching a nuke or something? It was famous for having stairs in it, a rarity in Silent Walk games. Halls of Kengratch Castle was an RPG-inspired fantasy FPS with nonlinear dungeons and magic. Black Star Nine was a short "horror" game about fighting zombies on a space ship.

Unfortunately, all of my games were hosted on File Front, and they've been lost forever. Thanks to XTCGames for the kind tribute on the Silent Walk Wiki.

Silent Walk Renaissance is the latest version of the program and is a direct update to the original version from the mid 2000's! It's free to use.

Apocolypse (sic)
2005 or 2006?
I had many strengths when I was a pre-teen; spelling was not one of them.

Apocolypse is a top-down action game which alternates between space combat and planetary exploration. Earth blew up, and you're left wandering around, fighting aliens. I thought that shooting bullets was too cliche, so, instead, you throw grenades.

It's a surprisingly long game, and is frustratingly difficult at times. Good luck.

Download

Blasterman
Blasterman 2
Blasterman 3: Blade Battle
Blasterman: Revolution
2005
Blasterman was (arguably) my first game. You're a gray astronaut and you have to fight a bunch of red astronauts. In the third game in the saga, some jerk with a sword blows up your gray astronaut base, and you chase him for the following two games. It's awful, it's sometimes stupid hard, but there are a few clever bits. I recommend Blasterman 2 the least, and 3 and Revolution the most.

I will admit, I went back and changed the player collision box so you wouldn't get stuck in walls. Oh, and I had to turn off the precise collision checking on the clickable text. Otherwise, it's exactly the same as it was back in 2005.

Download