Here's a great interview with Valve's Erik Wolpaw and Double Fine's Anna Kipnis on writing stories for games, non-game interactive narratives, and games developed by one-man teams (all of which are relevant to what I'm trying to do). Valve's always been telling great stories through their games, and I really enjoyed reading what one of their writers had to say on some of the stories being told by modern experimental indie games. Give it a read!
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