Saturday, August 10, 2013

7DFPS Challenge: Day 1

     So today was the first day of the 7 Day First Person Shooter Challenge: an initiative for game developers to breath new life into the oversaturated, overdone, ever violent, and ever popular first person shooter challenge. Here's a screenshot of what I have to show for the first day of work. I'm working on the game's engine right now, trying to get as much coding out of the way as possible before I work on art and level design. I've mostly been recycling old code and graphics from old, unfinished 3D projects.

Fun Fact: The game on the left is the spiritual predecessor to Waker (see the aesthetic similarities?). I even ripped the text box scripts from it. Mostly ripping code from the unfinished FPS on the right, though.
      One of the keynote speakers for the events, Bradon Chung (creator of Gravity Bone and Thirty Flights of Loving) encouraged developers to questions the fundamentals of the genre. I've been thinking a lot lately about game violence, morality in games, the stories that violent games tell through gameplay, and how the stories told through the violent gameplay synthesize or conflict with the story that the game is trying to tell. In most first person shooters, the player's violent actions are "justified" in that the player character almost always acts in self defense. Whenever you encounter an enemy in an FPS, the enemy will fire first if the player does not. One of the premises of the game I intend to make is that the player is forced to be the aggressor and remove the moral crutch given to most shooter players, making things suuuuper aaaaawkward for them. What will follow the initial act of aggression is essentially a long, glorified chase scene and boss fight - I want to make the entire game focus on the relationship between the player and his victim with as little filler as possible. What I intend to do with this game is explore a new sort of story that can be told through shooter mechanics - hard to do since there are really so few stories that can be told primarily through shooting.
Game Maker really isn't great for 3D. Should have learned Unity... wish me luck!

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