Play this.
It's called Save the Date. It initially appears to be a visual novel dating sim, but it isn't. At all. It's really best to go into it blindly, so I'll try not to spoil it, but it's really, really funny, fantastically written, and provides really great commentary on storytelling (esp interactive storytelling). (Tip: keep playing after each bad ending. Try to avert them. You will progress.)
It's short, it's free, and it's quality. So much quality.
Saturday, September 14, 2013
Recommendation: Save the Date
Wednesday, September 11, 2013
Recommendation: Hate Plus
Oh, *Hyun-ae. I really shouldn't be romancing you in-game because you're an underage genocidal computer program and it all kind of makes me uncomfortable, but I'll still drop everything and make you a cake when you ask me to ~! In a mug. In the microwave.
<3?
Look, a computer game made me do this. If you've learned anything from my blog, learn this: computer games are evil. Ugh.
<3?
Look, a computer game made me do this. If you've learned anything from my blog, learn this: computer games are evil. Ugh.
Friday, September 6, 2013
The Narrative Constraints of a Violent Medium
And now, ladies and gents, here's an article I wrote for Beta Fish about the narrative limitations of game violence, mostly in response to Bioshock: Infinite. Thoughts?
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