Sunday, July 6, 2014

Monster Mash 2014: Day 6

Aight, today I finally got to stop drawing and coding (mostly), and got to do sound and level design! And by some I mean all. All I need to do now is add some finishing touches, fix some bugs, and maybe try to cram in some of the Monster Mash 2014 multipliers.

Toilets, Meat, and Drugs is pretty huge for a jam game - it already has about a half hour of gameplay. It may suffer in presentation (breadth over depth, yaknow), but goddamn, I haven't enjoyed playing anything I've made this much in a long time. This is really the first time I've seriously focused on game mechanics over plot in, I dunno, six years? This thing is a hoot to play. Every play through I've done so far has had it's unique unexpected surprises.

Here's some screenshots of today's work.

D'aw, what a sweetie pie.
There are evolution sparkles!

Goddamnit, I swear I'm going to make a game without shooting one day.

Raccoon-dogs (?)
More evolution sparkles.
Sorry, I suppose "metamorphosis sparkles" is more correct.

I wish you could hear the game too - I had a lot of fun creating each monster's cry in bfxr. Especially for the lil' cyborg guys.

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