Toilets, Meat, and Drugs is pretty huge for a jam game - it already has about a half hour of gameplay. It may suffer in presentation (breadth over depth, yaknow), but goddamn, I haven't enjoyed playing anything I've made this much in a long time. This is really the first time I've seriously focused on game mechanics over plot in, I dunno, six years? This thing is a hoot to play. Every play through I've done so far has had it's unique unexpected surprises.
Here's some screenshots of today's work.
|D'aw, what a sweetie pie.|
|There are evolution sparkles!|
|Goddamnit, I swear I'm going to make a game without shooting one day.|
|More evolution sparkles.|
Sorry, I suppose "metamorphosis sparkles" is more correct.