Monday, September 1, 2014

Toilets, Meat, and Drugs Update

 Alright, enough talking about politics for a while. Here's an update of Toilets, Meat, and Drugs.
I've recently figured out what the game really is about: a bizarre remix of stereotypical masculine and feminine styles, not only in terms of aesthetics, but in terms of game mechanics. While the combination of ugly monster and pink cutie aesthetics has been obvious for a while now, the combination of play styles has not. For example, if you want, you can play the game as your typical violent masculine power fantasy and kill everything. But the game's charming (or is it flirting?) and fleeing mechanics pose unusual alternatives to the traditional masculine play style, and don't only supplement the violent experience, but with adjustments I've made to the game, can now totally replace it. Instead of playing as a lethal force of dominance, you can play as a force of love, or as a victim of violence.

And, regardless of which path you choose, you still need to feed your character, take them to the toilet, and maintain their health. The game deliberately includes a return to the (usually) mundane, but relevant experiences, but it reminds us that those seemingly mundane needs can sometimes prompt memorable experiences.

I've always been disappointed by many open world games in that they don't let the player decide whether or not they'll be a killer, but rather what sort of killer they'll be. Toilets, Meat, and Drugs is a challenge to that. It's as though a mainstream shooter, an art game, and a social justice game got together and somehow made a super sexy baby. It's all of these games at once, or none of these games at once. It depends on how you play.

This means that it's either the sort of game that'll be enjoyed by everyone, or hated by everyone. I don't care. It's still a super sexy baby to me.

Now that I've realized that, I feel a lot better about making it. What started out as a Digimon World fan game (lame) has become something I feel proud of.

Now, here's some more technical notes:
  • The final game will be renamed Toilets, Meat, and Drugs: A Pink Monster Story. I figured that the title should be at least somewhat reflective of the actual game.
  • Expect a release in 1-2 months. I'm almost done improving the game's mechanics (I just threw in a reputation system that actually adds some depth to the previously underwhelming charm system). I just need to finish with the new levels, re-implement the story, and add music. 
  • Expect actual NPCs that can talk to you.
  • The new game world is nearly 3x the size of the old one. Complete playthroughs  of the game should take about 1-3 hours. For a game made by one person in a couple of months, I think this is pretty good! 

Just a pair of reminders of how gosh-darned complicated this game is.

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