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Saturday, February 9, 2013

Waker Update

     Frankly, working on a game of such large scope all alone can be depressing as hell sometimes. Every time I play through the current build of Waker, I make a list of every imperfection I come across that I need to fix, and the list is really daunting at times. I've rewritten entire in-game conversations two or three times, have had to overhaul the overall layout of the game world, and even had to add an entirely new opening sequence because the story's original beginning was super weak. When I started the project, I had accounted for all of the new content that I would have to produce, and figured it was a reasonable workload. What I had failed to account for was all of the re-writing, re-programming, and re-drawing that I'd have to do. The way things are going, I could be working on this game for years.

     That being said, there are moments when I play the game that it just sort of, I don't know how else to say it, comes together in a way that no game I've ever made has come together. There are a few moments where everything just works and I lose myself in my own creation. And it's really, really exciting. I don't care how long it takes me to do this, or how miserable it might make me. It'll all be so worth it.

     Here's some new screenshots, by the way. More below the jump.






 



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