Tuesday, October 15, 2013

Waker's Still a Thing

     Feedback to the demo has generally has been positive or helpful . Some people were turned off by the sheer amount of reading the game required: in that case, the game frankly isn't for you. Everybody else wants to see where it goes. I feel refreshed, and think that I'm going to enter another period of relatively rapid development.

     New things that will be added to the game not in the demo (besides the entire second half)
-Character temperament that is more strongly determined by how the player has treated them in the past.
-Plot developments more strongly shaped by player choice. While choices made throughout the game will impact the ending, I can only afford to make the consequences of those choices apparent later in the game due to the sheer amount of extra work required by branching plots. Hence, player choice in the short term will primarily have an impact on the temperament of other characters.
-Slightly larger game world.
-Music! I've been in contact with another talented musician who seems to be interested in the project.
-Anticipated release date: November/December 2014. I will probably miss this date, but it should be humanely possible for me to finish the project by then.

     The game may or may not represent what I am most capable as a game designer, but apparently it's still damn good, and it's worth fully realizing. Thanks to everyone for helping me pull my head out of my arse.

   

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