Monday, December 30, 2013

Ludum Dare 28 Compilation Video

Here's a neat little compilation video of a few games from Ludum Dare 28. "Digital Toilet World" makes an appearance about 1 minute in. I really wish I captured higher quality footage of the game. It was my first time recording my own game; I'll definitely have to figure out how to get better footage when it becomes necessary for me to actually make trailers and the like.

Some great work is featured here. Over 2,000 entries were submitted for the competition, this barely represents the variety of work created for it. After judging officially ends, I'll share my favorites.

Sunday, December 29, 2013

Waker Fan Art!

 I can't get over this.

My friend, artist and game developer Jon Sandacz, made this awesome 3D model based off of my WIP game Waker, featuring the Waker, Sue the Poggle, Feirn, and Gammon. I've never gotten fan art for a game before - it feels nice. It's especially interesting to see what characters and events other people remember from the game and decide to include in a work like this, and what they decide to leave out.

As always, you can download the October demo of Waker from the "My Games" tab on the website. I'm hopefully going to upload a new demo sometime within the next month.

Monday, December 23, 2013

The Echidna Awards! (GOTYs 2013)

After much careless deliberation with myself, I have chosen the top 8 games of 2013. These are clearly indisputable. Check out my list at Beta Fish mag and be enlightened.

Thursday, December 19, 2013

Digital Toilet World is now on Game Jolt!

You can now check out my latest game, "Digital Toilet World," on Game Jolt right here!

I just realized recently that I forgot to change a typo in the game - the player character states that something's a "mute point" instead of a "moot point". Even though I am filled with much shame, I still claim that the game's otherwise rad.

Wednesday, December 18, 2013

Digital Toilet World Released

Welcome to Digital Toilet World.

One of humankind's server worlds is under attack, and its up to you, the cleaner, to purify it. You are accompanied on your holy mission by a brave little monster, the only one capable of fighting the viruses.

Unfortunately, this monster needs to go to the bathroom, often. And there's only one goddamn toilet on the whole server.

That's such shit.

"Digital Toilet World" was made for the 28th Ludum Dare, the 48 hour game making competition. The theme for this particular competition was "you only get one". I have always wanted to make a monster-raising game, and thankfully the theme was open-ended enough to allow me to do this.Obviously, I didn't have time to make a full fledged monster sim, so I restricted myself to the clearly most entertaining mechanic of the genre - pooping. I then added some combat and exploration on top to give the pooping context.

I've always wanted to make a "punk" game in the style of thecatamites or Porpentine for a change, and LD was the perfect opportunity for that. The game's crude as hell, but it's the most fun (complete) game I've made to date.

You can check out the game's compo page on LD here. If you could rate it up, I'd love you. Judging for the competition ends around January 6th, I think.

You can also directly download it from my dropbox here.

Right now I only have a Windows build. If you want a Mac build, I'm going to need actual physical access to Mac (if you're one of my Baltimore friends with a Mac and you want to play this, let's get together and make it happen.)

Sunday, December 15, 2013

Digital Toilet World Released


I just submitted a game for Ludum Dare 28. It's called Digital Toilet World. You can check it out here.

I'll write a more substantial blog post when I have more time and am not being pressured by my friends to leave the McDonalds from which we are obtaining internet access. I have to leave now.

For what it is, I'm quite proud of it. It's a fun little thing. Enjoy!

Tuesday, December 10, 2013

Look, I can do animations that aren't pixelated four frame walk loops!

So, I'm currently in an animation class. Below is my final project for it.

It's not strictly games related, but I figured that you, dear reader, would nevertheless be amused by it. For amateur work, I'm pretty satisfied with it.

Enjoy! If I can make a game version of this for Ludum Dare this weekend, I'll totally do it.