I can't believe I forgot to post this, but last month, Greg Livingston interviewed me about Bloodjak! I talk a bit about procedural difficulty, the game's unusual scoring mechanic, and emotive game design. The discussion gets pretty good, especially after the five minute mark.
It includes game footage from both me and Greg - if you ever wanted to watch me reach 10,000 points and die, here ya go.
It's always wonderful to be given an opportunity to talk about your work. Greg records a ton of great interviews with Baltimore devs and posts many videos on design theory - you can watch them all on his Youtube channel!