The last game I needed to revise in preparation for festival showcasing was Digital Toilet World, which has now been updated to v1.3. Most of the changes are minor - they make the game a bit more user friendly - but the experience is mostly the same, with one exception.
I have rewritten the game so that the dialogue more closely resembles that of the original version. I had grown considerably as a writer over the course of college (which I was in the midst of when I first made the game, and at the end of when I last revised it), and felt justified in making substantial changes. My first update to the game, v1.1, simply corrected typos, but in v1.2, I rewrote much of the dialogue from scratch.
However, I've since realized that many of those changes went beyond improving the original script, changing the tone and subtext of the game. With this version of the game, I decided to compromise between the original text and my revisions, in an attempt to preserve the game's original spirit.
The decision to make any changes to a finished work always makes me nervous. While I want my games to be the best they can be, especially when I'm about to showcase them at a festival and have more exposure than I've ever had, I also don't want to be George Lucas. I don't want to take a perfectly fine piece of art and blemish it. I felt like I've managed to avoid that until the 1.2 revision of Toilet World. Hopefully, v1.3 adequately reversed those unsavory changes.
I think this will be the final edit I'll make to this game - it's four years old, and while it certainly shows on the surface that it no longer represents my absolute best as a game designer, it really shows under the hood. Making revisions to Bloodjak was easy - the code for Digital Toilet World is an illegible mess by comparison. I still love the game, it still holds up, and I think it represents my narrative and design style better than anything else I've made, but I've come to realize how much I've grown since then.
|v1.3 has pause support, by the way|
As always, you can play the game on Gamejolt and itch.io.
Here's the complete change list:
-Pause support added.
-Dialogue rewritten to more closely resemble that of v1.1.
-The player can now move using WASD in case your down arrow key is broken.
-Androids no longer spawn while the player is in conversation.
-Sprites no longer blur.
I have a big announcement to make soon.