I myself have had horrendous experience with ADD medication, and wanted to capture how awful that experience can be through a game. Being able to better explore themes of drug dependence, both recreational and otherwise, adds a greater degree of personal relevance to the game that makes it more engaging to me, and hopefully to others too.
|I've only just now noticed how suggestive this screenshot is. Eh, the hallucination is randomly generated, what can you do?|
I was worried for a long time about whether I was spending my time wisely continuing to work on Toilets Meat and Drugs - I've spent nearly nine months now on something that should have been a side project, and the jam version of the game was one of the most poorly received games I've made. I've spent a lot of time on a project that had a very real potential to be unenjoyable to a general audience, but now that I'm reaching the end of development, I think that the risk is going to pay off. The game has so much soul. If I were a video game, I would be Toilets, Meat, and Drugs.
I've pushed the expected release date to summertime. Sorry for making everyone's Christmas miserable by not releasing the game by then like I said I would. This year's Christmas will be better.