You know
what happens when you want to write about a game, but what you wrote is too
long for the student publication you usually write for, and you don’t want to
admit to the student body as a whole that you actually liked a game about romancing young
disabled anime people? You start actually writing for your blog again!
So,
anyway, I’ve always stayed far away from ren’ai games, a genre of visual novel
in which the player romances anime girls, for many good reasons, the primary of
which is that “gamifying” human relationships and applying challenge and reward
mechanics to them seems like a difficult thing to do without objectifying
people. So, even though
I’ve heard astoundingly positive things about the visual novel Katawa Shoujo, I was hesitant to play it
because it was made in the ren’ai tradition. What I expected was a game that
was, at best, cheesy*, and, at worst, voyeuristic or misogynistic. Much to my
surprise, KS was none of those things
– instead it was probably one of the most inspiring gaming experiences I’ve
ever had.
