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Showing posts with label space punk. Show all posts
Showing posts with label space punk. Show all posts

Saturday, August 11, 2012

It's August (more or less)

A few items of interest:
1) You Will Probably Lose Your Job is growing into a much larger project than I originally planned. Right now I'm making tile sets and creating the maps before I start writing the code. The dream sequence of the game is going to look something like this:

 2) I'm starting to rethink whether or not I, as one-man team, have enough time and patience to tell the story I want to tell in Space Punk with sound and colorful graphics and do it justice. I'm thinking about instead attempting to tell the story in the format of an interactive electronic book. More on that when I'm done with You Will Probably Lose Your Job

3) Play this. It's a short flash game called dys4ia by Anna Anthropy, aka Auntie Pixelante. It's about her experiences as a transgender woman undergoing hormone replacement therapy. It's really cool; I wish more people would use games to tell these sorts of stories instead of the usual stories of wizards and space marines. 

Sunday, July 8, 2012

Games Page Added!

Hey, you. Do you see that little tab up top that says "My Games"? Good.

On that page you'll find information on my two current projects, as well as a couple of old games I made in high school, just for the hell of it. Check it out!

Thursday, July 5, 2012

Upcoming Projects

Here's what I'm up to:

1) Spacepunk (working title)

     Spacepunk will be a medium length sci-fi adventure game. It will tell the story of Franklin, a freelancer and bounty hunter, and his crew as they travel through space searching for love, meaning, and an elusive murderous outlaw. Or something like that.

     I'm placing a very heavy emphasis on narrative and much less emphasis on complex game mechanics and violence. All interactive elements will serve to make the story meaningful and engaging; they will not be ends to themselves. Hopefully, I'll get this thing done within a year.

This is what it looks like so far. Graphics are mostly placeholders. Don't judge, it's still super-early in development.
2) My Mini Ludum Dare #36 Entry

     For those of you who don't know, Ludum Dare is a 48-hour game making contest. The main competition is held once every four months, and mini competitions are held every month. Hundreds of devs participate, including some pretty big names; for example, Notch and Terry Cavanagh, respective creators of Minecraft and VVVVVV have participated. Anyway, a lot of the work produced from these competitions is really creative, and it sounds like a lot of fun. I've been wanting to take part for a while.


     The next competition is one of the monthly mini-contests, and instead of being a mere weekend long it will last from July 9th to July 15th. The contest's theme is "contrasts". Not sure what sort of game I'll be making yet, but I still have a few more days to plan before I'm allowed to start cranking it out.