Announcing: Danger Zone Friends!
Spoiler alert - it is. |
This is, undoubtedly, my greatest game to date, featuring some of the best encounter design, art, storytelling, comedy, and music I've ever produced. 3-6 hours of playtime, 20 minutes of original music, over 25 enemy types, so on and so forth. It's been an undertaking.
This game was originally made for my girlfriend, who asked for a "cute game" for her birthday with animal characters. She plays a fair amount of Persona and Pokemon, so I thought she would appreciate a *cough* short JRPG. As a supposedly casual project, it seemed like a good excuse to dust off the copy of RPG Maker VX Ace I got in a humble bundle a while back, and just have fun making something without having to code original mechanics from scratch. Many of my favorite RPGs of all time - Off, Embric of Wulfhammer's Castle, and Space Funeral - were vanilla RPG Maker games created without a lick of original code. It felt like a rite of passage to produce my own RPG within the (very limiting) constraints of the tool. A lot of folks question the legitimacy of RPG Maker as a development suite, and while I know it was the right tool for the job, I still feel self-conscious about using it. At the end of the day, though, you can't argue with the results.
Despite my aspirations for this to be a tiny, casual, and sloppy game, it quickly turned into a serious endeavor. It became clear, after I had drawn, written, and programmed the initial cutscene that I was onto something special. I started development in June, missed my girlfriend's July birthday deadline, and continued to work for the following three months, pushing myself to push myself as an artist, composer, and writer.
As this game was made for my girlfriend, it includes a number of elements - inside jokes and scenarios - that will only truly be understood by the two of us, making this the most personal, expressive, heartfelt game I've made, strangely enough. However, the game should be just as enjoyable for the rest of you. Remove the insider knowledge, and what remains is an unusual story filled with non-sequitur humor.
But if you didn't know that about Astrodon Johnstoni, that's okay. |
Despite having the same core battle system as nearly every other RPG Maker game, I attempt to make combat in Danger Zone Friends deeper than in other games in its genre. |
Anyway, the most important thing is, I love Danger Zone Friends, and I hope you will too!
Updates to Monster Truck Power Fantasy and Bloodjak!
In other news, both Monster Truck Power Fantasy and Bloodjak have gotten patched! There's minor bug fixes with both, but the largest changes are that Monster Truck Power Fantasy now has a subtitle option, and Bloodjak now runs at a constant speed, regardless of its framerate. These were mostly made to address technical issues when showcasing the games live, but for those of you who are hard of hearing, hopefully the subtitles allow for you to better enjoy Power Fantasy.
Baltimore Game Collective: Now Featuring John D. Moore!
Tomorrow night, Stephen and I from Baltimore Game Collective will be showcasing our collection of work at Colorspace Labs' First Friday Indie Arcade in Philadelphia! What's new this time around is that we'll also be showcasing some games by our newest member, John D. Moore. John is a prolific developer whose diverse creative output spans over two decades. We'll be featuring three games of his this time around: Monster Hug, Dr. Creepinscare's Pumpkin Patch Match, and Ungrateful Birds. Happy to have you on board, John!
That's all for now. Please stay tuned for the release of Danger Zone Friends later this month.
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